Replicating the Illusion
- Marine Tiria-Brown
- Sep 3, 2020
- 1 min read

For this week in Des 241: Mixed Realities, we further continued our learning from last week about the technology needed to create a virtual experience, introducing the prototyping phase and the design process behind the producing a virtual experience.
Billinghurst identifies the key technologies needed for a Mixed Reality System is:
Visual Display - Visual stimulus
Audio/Tactile Display - Verbal stimulus
Tracking - Changing the user's point of view
Input Devices - Enabling interaction with the user
As for prototyping, Billinghurst introduced Tom Chi's prototyping rules:
Find the quickest path to experience
Doing is the best kind of thinking
Use materials that move at the speed of thought to maximize your rate of learning
He also emphasized on the typical development steps in the design/prototyping process:
Sketching
Storyboards
UI Mockups
Interaction Flows
Video Prototypes
Interactive Prototypes
Final Native Application
In conclusion, this lecture was an information overload and it reminded me of how much effort goes into designing something in general. I chose to blog about this as I think that I'll need to look back on this for future reference.
Billinghurst, M. (2020). Prototyping Mixed Reality [PowerPoint Slides]. Canvas. https://canvas.auckland.ac.nz/courses/45453/files/5282761?module_item_id=951981
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